Huge Revolution
Trap Normal

Huge Revolution

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This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 54
Deck 51

Huge Revolution — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Huge Revolution converts a live board into a one-card swing: it destroys every card the opponent controls and sends their whole hand to the Graveyard. That payoff only exists when People Running About, Oppressed People and United Resistance are all face-up on your side, so the score is capped by that gate. The card's 28-of-28 deck presence confirms the gate is routinely met in practice, not that the effect is strong in isolation. Its ATK, rarity and view count earn nothing.

Axis scores

Axis Score Evidence
Accessibility 40 Needs three specific named cards face-up on your side before it can activate, and those partners appear in 100%, 100% and 96.4% of the 28 decks (observed; the gate itself is verified from card text).
Combo & Conversion 50 No combo boards were supplied, so the conversion is judged from the text alone: a full field and hand wipe when live, but no build-up of its own (inferred).
Resource Economy 70 Sends the opponent's entire hand to the Graveyard and destroys their field for one card, a large net swing when it resolves (verified from card text).
Effect & Interaction 70 Strong mass removal plus hand disruption, but it can only be activated in your own Main Phase, so it cannot answer the opponent's turn (verified from card text).
Material Utility 10 A Trap card with no material or body value to speak of (verified from card text).
Resilience & Flexibility 35 One-shot effect gated by three face-up cards, so losing any one partner to removal shuts it off; no redundancy in the evidence (inferred).
Deck-Building Efficiency 40 Averages 1.29 copies per deck, which is cheap, but it pulls in three partner cards that sit in nearly every deck built around it, a fairly narrow requirement (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 54, Deck ≈ 51, Meta = provisional. Modifiers: Three-card activation gate (garnet-like restriction) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card can clear the opponent's entire field and empty their hand when it is live
  • Strips the opponent's hand to the Graveyard, which is a large resource swing

Weaknesses

  • Needs three specific cards face-up on your side before it can activate
  • Main Phase-only activation on your own turn, so it cannot respond on the opponent's turn
  • Usage is concentrated in one archetype (Dogmatika, 19 of 28 decks, 67.9%)

Best use

Removal / Negation (board breaker when the three-card gate is met). Decks: Dogmatika. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: activation needs People Running About, Oppressed People and United Resistance face-up on your side, Main Phase only; Card text: sends all opponent hand cards to the Graveyard and destroys all opponent field cards; 28 of 28 decks run it; avg 1.29 copies; 8 distinct archetypes
  • Observed: Partner co-occurrence: People Running About 28/28, Oppressed People 28/28, United Resistance 27/28 decks; Dogmatika accounts for 19 of 28 decks (67.9%)
  • Inferred: The three-card gate narrows how often the effect is live in a real game; Main Phase-only timing means no interaction on the opponent's turn; Value when live is high, but there are no combo boards to confirm the conversion
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no counters or opposing-interaction evidence supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample — meta power left null











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