Trap
NormalHuge Revolution
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3362
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
Huge Revolution — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 51 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Huge Revolution converts a live board into a one-card swing: it destroys every card the opponent controls and sends their whole hand to the Graveyard. That payoff only exists when People Running About, Oppressed People and United Resistance are all face-up on your side, so the score is capped by that gate. The card's 28-of-28 deck presence confirms the gate is routinely met in practice, not that the effect is strong in isolation. Its ATK, rarity and view count earn nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs three specific named cards face-up on your side before it can activate, and those partners appear in 100%, 100% and 96.4% of the 28 decks (observed; the gate itself is verified from card text). |
| Combo & Conversion | 50 | No combo boards were supplied, so the conversion is judged from the text alone: a full field and hand wipe when live, but no build-up of its own (inferred). |
| Resource Economy | 70 | Sends the opponent's entire hand to the Graveyard and destroys their field for one card, a large net swing when it resolves (verified from card text). |
| Effect & Interaction | 70 | Strong mass removal plus hand disruption, but it can only be activated in your own Main Phase, so it cannot answer the opponent's turn (verified from card text). |
| Material Utility | 10 | A Trap card with no material or body value to speak of (verified from card text). |
| Resilience & Flexibility | 35 | One-shot effect gated by three face-up cards, so losing any one partner to removal shuts it off; no redundancy in the evidence (inferred). |
| Deck-Building Efficiency | 40 | Averages 1.29 copies per deck, which is cheap, but it pulls in three partner cards that sit in nearly every deck built around it, a fairly narrow requirement (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 54, Deck ≈ 51, Meta = provisional. Modifiers: Three-card activation gate (garnet-like restriction) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One card can clear the opponent's entire field and empty their hand when it is live
- Strips the opponent's hand to the Graveyard, which is a large resource swing
Weaknesses
- Needs three specific cards face-up on your side before it can activate
- Main Phase-only activation on your own turn, so it cannot respond on the opponent's turn
- Usage is concentrated in one archetype (Dogmatika, 19 of 28 decks, 67.9%)
Best use
Removal / Negation (board breaker when the three-card gate is met). Decks: Dogmatika. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activation needs People Running About, Oppressed People and United Resistance face-up on your side, Main Phase only; Card text: sends all opponent hand cards to the Graveyard and destroys all opponent field cards; 28 of 28 decks run it; avg 1.29 copies; 8 distinct archetypes
- Observed: Partner co-occurrence: People Running About 28/28, Oppressed People 28/28, United Resistance 27/28 decks; Dogmatika accounts for 19 of 28 decks (67.9%)
- Inferred: The three-card gate narrows how often the effect is live in a real game; Main Phase-only timing means no interaction on the opponent's turn; Value when live is high, but there are no combo boards to confirm the conversion
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no counters or opposing-interaction evidence supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample — meta power left null






